{"id":3657,"date":"2015-06-22T12:24:56","date_gmt":"2015-06-22T16:24:56","guid":{"rendered":"https:\/\/engineering.jhu.edu\/magazine-archive\/?p=3657"},"modified":"2015-06-22T12:24:56","modified_gmt":"2015-06-22T16:24:56","slug":"monitoring-movement-through-sound","status":"publish","type":"post","link":"https:\/\/engineering.jhu.edu\/magazine-archive\/2015\/06\/monitoring-movement-through-sound\/","title":{"rendered":"Monitoring Movement Through Sound"},"content":{"rendered":"<p><a href=\"https:\/\/engineering.jhu.edu\/magazine-archive\/wp-content\/uploads\/2015\/06\/MonitoringMovement_FOR-WEB.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-3658\" src=\"https:\/\/engineering.jhu.edu\/magazine-archive\/wp-content\/uploads\/2015\/06\/MonitoringMovement_FOR-WEB.jpg\" alt=\"MonitoringMovement_FOR WEB\" width=\"600\" height=\"400\" srcset=\"https:\/\/engineering.jhu.edu\/magazine-archive\/wp-content\/uploads\/2015\/06\/MonitoringMovement_FOR-WEB.jpg 600w, https:\/\/engineering.jhu.edu\/magazine-archive\/wp-content\/uploads\/2015\/06\/MonitoringMovement_FOR-WEB-300x200.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a>Children and adults hitting virtual baseballs and throwing punches at TV screens have become a common sight, thanks to video games with motion sensors.<\/p>\n<p>Today\u2019s motion-sensing devices track actions using images made by cameras and infrared sensors. \u201cBut using camera images raises privacy issues,\u201d says Andreas Andreou, PhD \u201986, professor of electrical and computer engineering.<\/p>\n<p>Andreou and his graduate student Thomas Murray have devised a human action-recognition technology that could be much less intrusive and expensive. The technology identifies actions using sound. \u201cIt\u2019s really a breakthrough that we can accomplish action recognition without a camera,\u201d Andreou says.<\/p>\n<p>He first started working on the system in 2008 for gait detection. The device, made from parts found at Radio Shack, relies on the Doppler effect, the same principle bats use to navigate in the dark. It detects sound waves bouncing off a moving object and converts the signals into a colorful graph representing body movement.<\/p>\n<p>Murray has since improved the hardware design and developed sophisticated algorithms to process the signals from the micro-Doppler sensors. The device can now accurately infer whether a person is walking, jumping, dancing, or performing one of many other moves.<\/p>\n<p>To develop the system, Murray collected data by having 10 test subjects, including himself, perform 21 different actions multiple times in front of three sensors placed at three different spots. He used machine-learning techniques to analyze the signals generated by the device and decipher the unique patterns associated with various actions.<\/p>\n<p>\u201cThink of this technology as a poor man\u2019s Kinect,\u201d Andreou says, referring to the popular laptop-sized motion-sensing device made by Microsoft, which sells for $150. The micro-Doppler gadget could cost as little as $5, he says, and be made small enough to fit in a pocket.<\/p>\n<p>Aside from gaming, the device could be set up in living rooms or nursing homes to monitor people with disabilities and injuries, he adds. \u201cIt could detect whether they fell or if their gait has changed because of a small, unnoticed stroke.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Children and adults hitting virtual baseballs and throwing punches at TV screens have become a common sight, thanks to video games with motion sensors. Today\u2019s motion-sensing devices track actions using images made by cameras and infrared sensors. \u201cBut using camera images raises privacy issues,\u201d says Andreas Andreou, PhD \u201986, professor of electrical and computer engineering&#8230;.<\/p>\n","protected":false},"author":4,"featured_media":3658,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[24],"tags":[],"class_list":["post-3657","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-impact","issue-summer-2015"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Monitoring Movement Through Sound - JHU Engineering Magazine<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/engineering.jhu.edu\/magazine-archive\/2015\/06\/monitoring-movement-through-sound\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Monitoring Movement Through Sound - JHU Engineering Magazine\" \/>\n<meta property=\"og:description\" content=\"Children and adults hitting virtual baseballs and throwing punches at TV screens have become a common sight, thanks to video games with motion sensors. 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